Responsible: Ben Goertzel (architecture); Berick Cook (AIRIS integration)
Papers: Hyperon for AGI⇒ASI Whitepaper (2025), §9.1
GitHub: Vereya (Minecraft mod), minecraft-demo (Python API), minecraft-experiments, AIRIS-client, rocca (Rational OpenCog Controlled Agent — OpenAI Gym RL), axiom (AXIOM object-centric game-world agent)
Status: Active pilot. Minecraft integration operational via Vereya mod and tagilmo Python API. AIRIS demonstrated causal learning in Minecraft without pre-training. Sophiaverse and Neoterics playground are under development.
Games provide ideal sandboxes for testing perception, planning, tool use, dialogue, and social norms with rapid iteration and safe failure. Three environments are targeted:
The whitepaper describes the game interface operating through Spaces that mirror game state (voxels, entities, quests, markets) into AtomSpace as typed Atoms. Action affordances appear as SubRep options (navigate, craft, trade, negotiate) with MeTTa rules expressing pre/post-conditions. External LLMs handle narration and quest generation initially, with Symbolic Heads retrieving mined templates like task frames and recipes. PLN factor-graphs encode precondition networks and multi-step plans, with geodesic control scoring candidate steps.
AIRIS (Autonomous Intelligent Reinforcement Inferred Symbolism) has demonstrated causal learning in Minecraft — constructing deterministic environment models through direct interaction without pre-training, and self-correcting via scientific method application.